X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/f8aec187ea7dc410a32996406109f290f3199ffa..2af83e98005a14c439b360a5b9ac636f594d9f0c:/Super%20Polarity/ActorManager.cs diff --git a/Super Polarity/ActorManager.cs b/Super Polarity/ActorManager.cs index bca7168..39ae336 100644 --- a/Super Polarity/ActorManager.cs +++ b/Super Polarity/ActorManager.cs @@ -28,6 +28,7 @@ namespace SuperPolarity static public void Update(GameTime gameTime) { + CheckActors(); foreach (Actor actor in Actors) { actor.Update(gameTime); @@ -41,5 +42,45 @@ namespace SuperPolarity actor.Draw(spriteBatch); } } + + static void CheckActors() + { + var i = 0; + foreach (Actor actor in Actors) + { + i++; + foreach (Actor other in Actors.Skip(i)) + { + CheckCollision(actor, other); + + if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship))) + { + CheckMagnetism((Ship)actor, (Ship)other); + } + } + } + } + + static void CheckCollision(Actor actor, Actor other) + { + + } + + static void CheckMagnetism(Ship actor, Ship other) + { + if (actor.CurrentPolarity != Ship.Polarity.Neutral && other.CurrentPolarity != Ship.Polarity.Neutral) + { + var dy = other.Position.Y - actor.Position.Y; + var dx = other.Position.X - actor.Position.X; + var linearDistance = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2)); + var angle = (float) Math.Atan2(dy, dx); + + if (linearDistance < actor.MagneticRadius || linearDistance < other.MagneticRadius) + { + actor.Magnetize(other, (float)linearDistance, angle); + other.Magnetize(actor, (float)linearDistance, 90 - angle); + } + } + } } }